- #How to use steam workshop mods in truckers mp mod#
- #How to use steam workshop mods in truckers mp update#
- #How to use steam workshop mods in truckers mp windows#
A number will appear under the "Mod ID", click it and it will port you to your now freshly created modsite where you can change a few things or also add some pictures or youtube links to it. If you have a mistake in your metadata file, you will get an error message already here.
#How to use steam workshop mods in truckers mp mod#
Anyways, after you have finished the details, click on "Upload to Steam!" and the tool should pack your mod together and load it onto the steam databases. You can now give your mod a name (aka the name it will be shown as in the game itself), a title (the name which is shown while browsing the workshop), a description, version number and even a preview image (definitely upload one, it helps tremendously gaining traffic) If your metadata is renamed and structured correctly it should read the information from it. Choose "Select Mod Directory" and browse the subfolder you created (in our case it would be in Starbound/mymods/"yourmodname/". Alternatively you can also directly start the exe in the win32 folder in your Starbound folder. Now, go to your steam library and either rightclick Starbound or start it and choose the "Mod Uploader Tool".
#How to use steam workshop mods in truckers mp windows#
The _ at the end here is for windows user, it enables you to name a file with only an ending.
#How to use steam workshop mods in truckers mp update#
Euro Truck Simulator 2 Update 1.}-save the txt file, rename it to "_metadata_" or ".metadata_". The Power of Community #4 - First days of Steam Wo. I think you have made enough money with ats and ets2 to invest in a new game, it is time you do so. There is nothing "new" to ats its just the same sh8t on repeat, NO NO NO,let me be more precise, same sh8t striped down and put on repeat. Let the dust settle on this 2 games, let them die in peace and start making a brand new one, but not "NEW" like ats. SCS i dont want any content for ets2 or ats for that matter. The same people begging for a map expansion or a new truck that may come out in the future. On this pace we will still play ets2 and ats in 2020, and the same yahoos will still be here cheering and clapping every time Scs lets out a fart in their faces, welcoming the warm sensation on their faces. Im SO BORED with this crap that is on repeat for almost a decade now. To be honest i really do hope that all of this bugs and more make it to the final version 1.23, im so bored with this game that i hope the next update will make crash and burn so this way maybe you pick up your lazy a8ses and make a new trucking game. Some tweaks here and there, wheel customization, WOW ! from all the things on the long list of features needed in ETS2 you pick that ? And of course lots of bugs, normal for beta version though. I took a look at this update, have to say it doesnt do much for me. Report any bugs, as usually, on our forum. (Steam client -> LIBRARY -> right click on Euro Truck Simulator 2 -> Properties -> Betas tab -> public_beta - 1.23 public beta). You can find the beta in the public_beta branch on Steam. Improved truck stability during retarder usage. To activate them you need to use new profile or remove your custom H-Shifter layouts Real shifter layouts (Scania, Volvo, ZF). Smart cruise control can use activated engine brake when no retarder is present. Autopark feature can be disabled (option). Disable of hidden Route Advisor popups (option). Navigation path (red line) can be disabled (option). Traffic offense can be disabled (option). Here's is log of additional fixes and improvements that went into this update: We have also tweaked the materials to bring you alu-disks which are the most regular type of disks used. We have recreated the old wheels in the game from these building blocks, but you can mix and match them freely now to get many more combinations. Wheels now consist of a tyre, a disk, nuts, a hub and a hub cover, and you can choose and tune each of them separately. As previewed in one of our previous blogs, we have expanded wheel customization options to match real-world customization flexibility.